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Fast and Foodious - Game Month Project

One month Racing Game Project.
We were a 10 member team to do this project, 8 Artists and 2 Game Programmer.
The assets were done in Maya, Substance Painter to texture them and The Landscape + its texture were done in Unreal Engine 4

The assets i've done but not textured : Onion Ring / The Road / The Looping / lollipop / Bretzel
The ones that i've done and textured : Landscape and Noodles

Members of the team :
(art)
- Lyelle Bouchet : https://www.artstation.com/lyelle
- Laura Tamarah PERNOT : https://www.artstation.com/tamchik
- Ambre Kalil : https://www.artstation.com/ambrekalil
- Edouard Guillaume : https://www.instagram.com/orion_pax2308/
- Steve Tchonang : https://www.artstation.com/iam_steve
- Gabin Collas : https://www.artstation.com/gabin_collas
- Valentin Paril : https://www.artstation.com/valentinparil

(Programmer)
- Félix Pognard : linkedin.com/in/felix-pognard
- Quentin Sanchez : linkedin.com/in/sanchez-quentin

In Game Renders :

In Game Renders :

Techshot During the Placeholder

Techshot During the Placeholder

1st Auto material Landscape texture i've made

1st Auto material Landscape texture i've made

The 3 shaders combine to make the Auto Landscape Material

The 3 shaders combine to make the Auto Landscape Material

Noodles Asset

Noodles Asset